President Lando

Description:
President Lando

Human Male Smart Hero 3 / Dedicated Hero 3 / Charismatic Hero
3 / Personality 1 / Personality 1 / Personality 1

Strength 12 (+1)
Dexterity 14 (+2)
Constitution 11 (+0)
Intelligence 14 (+2)
Wisdom 18 (+4)
Charisma 20 (+5)
Size: Medium
Height: 5’ 11"
Weight: 185 lb
Eyes: Dark Brown
Hair: Black
Skin: Black
Talents:

    Savant — civics
    Savant — current events
    Empathy
    Intuition
    Charm (females)
    Fast Talk

Total Hit Points: 52

Speed: 30 feet

Armor Class: 17 = 10 + 5 [class] +2 [dexterity]

    Touch AC: 17
    Flat-footed: 15

Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +7 = 7 [base]
Reflex save: +8 = 6 [base] +2 [dexterity]
Will save: +10 = 6 [base] +4 [wisdom]
Attack (handheld): +6 = 5 [base] +1 [strength]
Attack (missile): +7 = 5 [base] +2 [dexterity]
Grapple check: +6 = 5 [base] +1 [strength]
Reputation: +10 = 6 [base] +3 [renown] +1 [entrepreneur]

Action points: 110 (lifetime)

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.

Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed,
piercing]

Walther PPK autoloader [2d4, crit 20, range incr 30 ft., 1
lb, ballistic, semi-automatic]

Entrepreneur (starting occupation)

    Gamble
    Knowledge (business)
Feats:
    Attentive
    Deceptive
    Confident
    Educated (+2 on two knowledge skills) [please hand-edit]
    Meticulous
    Frightful Presence
    Simple Weapon Proficiency [free]
    Renown
    Trustworthy
    Personal Firearms Proficiency

Mutations:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 2 =
+2


Bluff Cha 16 =
+5
+9 +2 [deceptive]
Climb Str* 1 =
+1


Computer Use Int 2 =
+2


Concentration Con 0 =
+0


Craft (Structural) Int 2 =
+2


Craft (Visual Art) Int 2 =
+2


Craft (Writing) Int 2 =
+2


Diplomacy Cha 24 =
+5
+15 +2 [bluff] +2 [trustworthy]
Disguise Cha 7 =
+5

+2 [deceptive]
Drive Dex* 2 =
+2


Escape Artist Dex* 2 =
+2


Forgery Int 4 =
+2

+2 [meticulous]
Gamble Wis 22 =
+4
+15 +1 [Entrepreneur] +2 [confident]
Gather Information Cha 9 =
+5

+2 [know current events] +2 [trustworthy]
Hide Dex* 2 =
+2


Intimidate Cha 24 =
+5
+15 +2 [bluff] +2 [confident]
Jump Str* 1 =
+1


Knowledge (business) Int 18 =
+2
+15 +1 [Entrepreneur]
Knowledge (Civics) Int 20 =
+2
+15 +3 [savant]
Knowledge (current events) Int 20 =
+2
+15 +3 [savant]
Knowledge (streetwise) Int 17 =
+2
+15
Listen Wis 4 =
+4


Move Silently Dex* 2 =
+2


Navigate Int 2 =
+2


Perform (Act) Cha 8 =
+5
+3
Perform (Dance) Cha 5 =
+5


Perform (Keyboards) Cha 5 =
+5


Perform (Percussion) Cha 5 =
+5


Perform (Sing) Cha 5 =
+5


Perform (Standup) Cha 5 =
+5


Perform (String Inst.) Cha 5 =
+5


Perform (Wind Inst.) Cha 5 =
+5


Psicraft Int 8 =
+2
+6
Research Int 2 =
+2


Ride Dex 2 =
+2


Search Int 4 =
+2

+2 [meticulous]
Sense Motive Wis 6 =
+4

+2 [attentive]
Spot Wis 4 =
+4


Survival Wis 4 =
+4


Swim Str** 1 =
+1


Treat Injury Wis 4 =
+4


* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in
character.
Know Business >=5 ranks gives +2 on checks to avoid getting
lost or into hazards.

Human

  • Extra feat at first level (already included)
  • Four extra skill points at first level (already included)
  • One extra skill point at each additional level (already
    included)

Personality

  • Unlimited Access (level 1)
  • Bonus Class Skill (level 2, level 7; do this by hand)
  • Royalties (level 4, level 8)
  • Winning Smile (level 5)
  • Compelling performance (level 10)



Class HP rolled
Level 1: Charismatic Hero 6
Level 2: Charismatic Hero 4
Level 3: Charismatic Hero 4
Level 4: Personality 2 +1 to charisma
Level 5: Personality 3
Level 6: Personality 3
Level 7: Dedicated Hero 6
Level 8: Dedicated Hero 6 +1 to charisma
Level 9: Dedicated Hero 4
Level 10: Smart Hero 3
Level 11: Smart Hero 6
Level 12: Smart Hero 5 +1 to wisdom
Bio:

He’s a card player, gambler, scoundrel. You’d like him.

President Lando

C(T)U BenjaminJCline